EXPERT
✦ SPATIAL COMPUTING ✦ APPLE VISION PRO & META QUEST

Spatial Computing & AR/VR Application Development for US Innovators

Pioneer the next frontier of spatial computing and immersive experiences. Mr Umer Malik engineers cutting-edge Augmented Reality (AR) and Virtual Reality (VR) applications for Apple Vision Pro, Meta Quest 3, and mobile devices—delivering intuitive gesture interactions and spatial audio under Delaware mutual NDA.

INCLUDED
✦ TECHNICAL CAPABILITIES ✦ PRODUCTION DELIVERABLES

Core Capabilities & Production Deliverables

Direct architectural execution by senior engineer Mr Umer Malik with zero agency dilution.

visionOS & Apple Vision Pro Applications

Native visionOS spatial experiences built with RealityKit and SwiftUI, featuring realistic spatial audio and eye-tracking navigation.

Meta Quest 3 Mixed Reality & Hand Tracking

High-performance standalone VR/MR applications leveraging Meta XR SDK, optical hand tracking, and color passthrough.

WebAR & Zero-Install Mobile AR

Instant browser-based augmented reality leveraging 8th Wall and WebXR, allowing mobile users to project 3D products in their room.

Spatial UI/UX & Volumetric Interaction

Ergonomic three-dimensional user interfaces designed around natural depth layers, pinch gestures, and spatial audio feedback.

Multi-User Spatial Telepresence & Avatars

Real-time collaborative virtual environments where distributed teams interact via synchronized avatars and spatial voice chat.

Enterprise Security & On-Premises Deployment

Private spatial application distribution via Apple Business Manager and Meta Quest for Business with zero public exposure.

ADVANTAGE
✦ AMERICAN MARKET FOCUS ✦ DIRECT SPECIALIST

Why US Pioneers Hire Umer for AR/VR

Direct access to senior spatial computing engineering without bloated studio markups.

Sub-20ms Motion-to-Photon Latency

Fluid spatial rendering engineered to eliminate motion sickness and deliver comfortable extended sessions.

Verified Commercial Standard ✓

Delaware Mutual NDA Protection

Strict confidentiality agreements protecting your proprietary spatial computing patents and 3D assets.

Verified Commercial Standard ✓

Predictable Milestone Pricing

Transparent fixed pricing per deliverable in USD with zero surprise hourly overages.

Verified Commercial Standard ✓

Synchronized US Daytime Collaboration

Real-time Slack communication and remote headset review sessions during your working hours.

Verified Commercial Standard ✓
PROCESS
✦ DELIVERY SPRINT ROADMAP ✦ VERIFIABLE MILESTONES

Phased Delivery Roadmap & How This Project Runs

Structured from initial discovery call to production deployment and 100% intellectual property transfer.

Phase 01: Spatial Concept & Hardware Scoping

Defining target headsets (Vision Pro / Quest), interaction paradigms, and fixed pricing milestones in USD.

Sprint Milestone

Phase 02: Graybox Volumetric Prototype

Building the core spatial interaction model, hand tracking, and testing on target hardware.

Sprint Milestone

Phase 03: High-Fidelity 3D Assets & Spatial Audio

Importing photorealistic models, spatial soundscapes, and network multiplayer sync.

Sprint Milestone

Phase 04: Deployment & Enterprise Handover

Private enterprise store distribution, full source code transfer, and 30-day warranty.

Sprint Milestone
Schedule Initial Discovery →
FAQ
✦ US FAQ | TIMELINES & IP RIGHTS

US Founder Frequently Asked Questions

Clear answers on US business hours alignment, USD milestone billing, and Delaware mutual NDA protection.

Which AR and VR headsets do you develop for? ▼
We develop natively for Apple Vision Pro (visionOS/RealityKit), Meta Quest 3/Pro (Unity/Meta XR), and mobile iOS/Android devices (ARKit/ARCore).
Can customers view 3D products in AR without downloading an app? ▼
Yes. Using WebAR and Quick Look / Scene Viewer, mobile visitors can preview 3D products directly inside Safari and Chrome with zero app downloads.
How do you prevent motion sickness in VR applications? ▼
We maintain a locked 90fps or 120fps framerate, use 1:1 physical tracking, avoid forced camera acceleration, and design natural teleportation or physical locomotion.
Can spatial apps be deployed privately for internal enterprise use? ▼
Yes. We distribute applications securely through Apple Business Manager or Meta Quest for Business, completely hidden from public consumer app stores.
Who owns the 3D models and spatial computing source code? ▼
You own 100% of all Unity/RealityKit project files, custom shaders, 3D models, and source code committed to your private repository.
What warranty is included after project deployment? ▼
Every build includes 30 days of comprehensive technical warranty covering any bug fixes, headset firmware compatibility, and runtime adjustments.
CONNECT

Great dreams deserve craftsmanship, not compromises. Let’s build yours.

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